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This workbook is dedicated to players who have taken the first hurdles and now want to step into the game seriously. The exercises cover almost all important topics: starting with capturing stones and semeai, via tesuji, life and death, and finally the endgame. This book provides you with exercises to train your focus on local positions and to improve your strength.
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By studying the Sanrensei Opening next, where the black player starts out by occupying the three star points on one side of the board, you can then use the principles and sequences learned in handicap games. Moreover, the basic strategy of playing for outside influence used in handicap games is the same strategy a player uses in the Sanrensei Opening. This is the natural way to make the transition from handicap to even games. By studying the opening as outlined in this book, the kyu-level player can lay a solid foundation for the study of other opening systems and opening theory in general.
Killing isolated groups or finding a way to make two eyes for them is an important technique that every Go player must acquire. Although this is first and foremost a problem book (containing 230 problems), the explanations of the main topics make it useful as an introduction to life and death and it should be accessible to players who have read an introductory Go book and played a few games. Divided into three parts, the first part systematically covers the basics of life and death, starting with the fundamental concept of eye space. Next, the three essential tesujis used to kill groups are introduced: the hane, the placement and the throw-in. In another section the reader is shown when it is appropriate to expand his eye space and when he should fall back and play on a vital point. Part Two contains 100 life-and-death problems of positions that arise from josekis and their variants. The final part contains 64 problems for the reader to review and practice the principles learned in the first two parts.
This book covers all the techniques of attacking and defending weak groups. Each of the first nine chapters starts with a few examples of the technique under study, then continues with a few problems showing how that particular technique was used in a professional game. The tenth chapter presents additional problems whose solutions draw upon the techniques studied in the preceding nine chapters.
This book contains two famous pro games that are annotated in an unusually thorough way. Almost every move is explained and critiqued. The aim is not only to give readers a full understanding of what is happening in the game, but also to encourage readers to study the games properly by thinking about how they would continue before looking at the next diagram. Frequent queries about what to do next are intended to remind you to do this. You will be surprised to discover how much more fully you understand these games as a result of the unusually detailed commentary.
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